【木棉花】基于HarmonyOS ArkUI 3.0 框架的木棉花扫雷(下) 原创 精华

木棉花HOS
发布于 2021-11-30 11:03
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【本文正在参与优质创作者激励】

前言

基于HarmonyOS ArkUI 3.0 框架的木棉花扫雷(上)已经给大家分享了木棉花扫雷的欢迎页面和主页面的实战开发,这里继续给大家分享游戏页面的实战开发O(∩_∩)O~

效果图

::: hljs-center

【木棉花】基于HarmonyOS ArkUI 3.0 框架的木棉花扫雷(下)-鸿蒙开发者社区

:::

代码文件结构

::: hljs-center

【木棉花】基于HarmonyOS ArkUI 3.0 框架的木棉花扫雷(下)-鸿蒙开发者社区

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正文

1. 添加顶部功能栏

定义状态变量time并初始化为0,用于记录当前的时间值。定义状态变量mine,调用router.getParams().difficulty来获取到页面跳转来时携带的difficulty对应的数据,即地雷总数,其中同样需要导入router模块。
定义全局变量timeoutID,添加一个名为initialize()的函数通过setInterval()对timeoutID进行初始化为定时器,用于逐秒对time进行递增。在自定义组件的生命周期函数aboutToAppear()中调用函数initialize()。
在菜单按钮组件的点击事件中清除定时器并通过router.back()返回到主页面。
game.ets:

import router from '@system.router'

var timeoutID;

@Entry
@Component
struct Game {
  @State time: number = 0
  @State mine: number = router.getParams().difficulty

  aboutToAppear(){
    this.initialize()
  }

  initialize(){
    timeoutID = setInterval(() =>{
      this.time += 1
    }, 1000);
  }

  build() {
    Column(){
      Row() {
        Button('菜 单', { type: ButtonType.Normal, stateEffect: true })
          .width(95)
          .height(50)
          .borderRadius(8)
          .borderColor('#6379A8')
          .borderWidth(2)
          .fontSize(26)
          .fontWeight(700)
          .fontColor('#1E2B46')
          .backgroundColor('#C1D0E6')
          .margin({ left:10, top: 2 })
          .onClick(() => {
            clearInterval(timeoutID)
            router.back()
          })
        setImage({ str: 'time.png' })
        setText({ num: $time })
        setImage({ str: 'lei.png' })
        setText({ num: $mine })
      }
      .width('100%')
      .height(60)
      .backgroundColor('#C1D0E6')
      .margin({ top: 80 })

    }
    .width('100%')
    .height('100%')
    .backgroundColor('#D6DDE7')
  }
}

@Component
struct setImage {
  private str: string

  build() {
    Image($rawfile(this.str))
      .height(50)
      .width(50)
      .scale({ x: 0.9, y: 0.9 })
      .margin({ left:10, top: 3 })
  }
}

@Component
struct setText {
  @Link num: number

  build() {
    Text(this.num.toString())
      .width(60)
      .height(30)
      .borderRadius(10)
      .borderColor('#4162AA')
      .borderWidth(1)
      .fontSize(26)
      .textAlign(TextAlign.Center)
      .fontWeight(700)
      .fontColor('#FFFFFF')
      .backgroundColor('#4162AA')
      .margin({ left:3, top: 5 })
      .padding(0)
  }
}

2. 实现扫雷主体

定义变量row和column,调用router.getParams().Number_row和router.getParams().Number_column来获取到页面跳转来时携带的数据,即网格行数和网格列数。定义状态变量Number_row和Number_column并初始化为1~9的字符数组。定义状态变量statesGrids并初始化为16x16全为0的二维数组,用于记录网格中对应位置格子的状态。定义状态变量isCountDown并初始化为true,用于刷新页面组件状态。
在自定义组件的生命周期函数aboutToAppear()中根据row和column的值对Number_row和Number_column进行更新。
在函数initialize()中随机将地雷放置到网格中,即对应位置的grids置为-1,其余非-1的格子对应的位置放置该格子周围的地雷数量。
添加一个名为estimatemine(i, j)的函数用于翻开该格子周围非地雷的格子。
在容器Grid中通过两个循环渲染ForEach对网格进行绘制,在每一个格子中,若对应位置的statesGrids为1,则表示翻开状态,若对应位置的statesGrids为0,则表示没翻开状态。在翻开状态中,若对应位置的grids为-1,则表示是地雷,否则表示该格子周围地雷的数量。在每个格子的点击事件中,若若对应位置的statesGrids为0,则置为1,若对应位置的grids为0,则调用函数estimatemine(i, j)。最后对isCountDown进行取反,用于刷新页面组件状态。
game.ets:

import router from '@system.router'

const colors={
  "0": "#E0E4F0",
  "1": "#2348A0",
  "2": "#247411",
  "3": "#AF121B",
  "4": "#04289E",
  "5": "#D2090E",
  "6": "#008000",
  "7": "#000080",
  "8": "#800000",
  "10": "#3C7CF6",
  "11": "#E0E4F0"
}

var grids;
var timeoutID;

@Entry
@Component
struct Game {
  private row: number = router.getParams().Number_row
  private column: number = router.getParams().Number_column
  @State time: number = 0
  @State mine: number = router.getParams().difficulty
  @State Number_row: string[] = ['1', '2', '3', '4', '5', '6', '7', '8', '9']
  @State Number_column: string[] = ['1', '2', '3', '4', '5', '6', '7', '8', '9']
  @State statesGrids: number[][] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
  @State isCountDown: boolean = true

  aboutToAppear(){
    if(this.row == 12){
      this.Number_row = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']
    } else if(this.row == 16){
      this.Number_row = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16']
    }

    if(this.column == 12){
      this.Number_column = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']
    } else if(this.column == 16){
      this.Number_column = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16']
    }

    this.initialize()
  }

  initialize(){
    grids = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]

    let i = 0;
    while(i < this.mine){
      let random_row = Math.floor(Math.random() * this.row);
      let random_column = Math.floor(Math.random() * this.column);
      if(grids[random_row][random_column] == 0){
        grids[random_row][random_column] = -1
        i++
      }
    }

    for(let i = 0; i < this.row; i++){
      for(let j = 0; j < this.column; j++){
        if(grids[i][j] != -1){
          let k = 0
          for(let ii = i - 1; ii <= i + 1; ii++){
            for(let jj = j - 1; jj <= j + 1; jj++){
              if(0 <= ii && ii < this.row && 0 <= jj && jj < this.column && grids[ii][jj] == -1){
                k++
              }
            }
          }
          grids[i][j] = k
        }
      }
    }

    timeoutID = setInterval(() =>{
      this.time += 1
    }, 1000);
  }

  estimatemine(i, j){
    for(let ii = i - 1; ii <= i + 1; ii++){
      for(let jj = j - 1; jj <= j + 1; jj++){
        if(0 <= ii && ii < this.row && 0 <= jj && jj < this.column && (ii != i || jj != j)){
          if(this.statesGrids[ii][jj] == 0){
            this.statesGrids[ii][jj] = 1
            if(grids[ii][jj] == 0){
              this.estimatemine(ii, jj)
            }
          }
        }
      }
    }
  }

  build() {
    Column(){
      Row() {
        Button('菜 单', { type: ButtonType.Normal, stateEffect: true })
          .width(95)
          .height(50)
          .borderRadius(8)
          .borderColor('#6379A8')
          .borderWidth(2)
          .fontSize(26)
          .fontWeight(700)
          .fontColor('#1E2B46')
          .backgroundColor('#C1D0E6')
          .margin({ left:10, top: 2 })
          .onClick(() => {
            clearInterval(timeoutID)
            router.back()
          })
        setImage({ str: 'time.png' })
        setText({ num: $time })
        setImage({ str: 'lei.png' })
        setText({ num: $mine })
      }
      .width('100%')
      .height(60)
      .backgroundColor('#C1D0E6')
      .margin({ top: 80 })

      Grid() {
        ForEach(this.Number_row, (day_row: string) => {
          ForEach(this.Number_column, (day_column: string) => {
            GridItem() {
              Button({ type: ButtonType.Normal, stateEffect: true }){
                if (this.isCountDown || !this.isCountDown) {
                  if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 1){
                    if(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == -1){
                      Image($rawfile('mine.png'))
                        .height(358 / this.column - 2)
                        .width(358 / this.column - 2)
                        .scale({ x: 0.9, y: 0.9 })
                    }else{
                      Text(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0 ? ' ' : grids[parseInt(day_row) - 1][parseInt(day_column) - 1].toString())
                        .height(358 / this.column - 2)
                        .width(358 / this.column - 2)
                        .fontSize(358 / this.column - 4)
                        .fontColor(colors[grids[parseInt(day_row) - 1][parseInt(day_column) - 1].toString()])
                        .textAlign(TextAlign.Center)
                        .fontWeight(600)
                    }
                  }
                }
              }
              .height(353 / this.column - 2)
              .width(353 / this.column - 2)
              .backgroundColor(colors['1' + this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1]])
              .onClick(() => {
                if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0){
                  this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 1
                  if(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0){
                    this.estimatemine(parseInt(day_row) - 1, parseInt(day_column) - 1)
                  }
                }
                if(this.isCountDown){
                  this.isCountDown = false
                }else{
                  this.isCountDown = true
                }
              })
            }
          }, day_column => day_column)
        }, day_row => day_row)
      }
      .columnsTemplate(this.row == 12 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' :
          this.row == 16 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' : '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr')
      .rowsTemplate(this.column == 12 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' :
          this.column == 16 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' : '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr')
      .columnsGap(2)
      .rowsGap(2)
      .width(355)
      .backgroundColor('#8CC8F5')
      .height(355)
      .margin({ top: 10 })
    }
    .width('100%')
    .height('100%')
    .backgroundColor('#D6DDE7')
  }
}

@Component
struct setImage {
  private str: string

  build() {
    Image($rawfile(this.str))
      .height(50)
      .width(50)
      .scale({ x: 0.9, y: 0.9 })
      .margin({ left:10, top: 3 })
  }
}

@Component
struct setText {
  @Link num: number

  build() {
    Text(this.num.toString())
      .width(60)
      .height(30)
      .borderRadius(10)
      .borderColor('#4162AA')
      .borderWidth(1)
      .fontSize(26)
      .textAlign(TextAlign.Center)
      .fontWeight(700)
      .fontColor('#FFFFFF')
      .backgroundColor('#4162AA')
      .margin({ left:3, top: 5 })
      .padding(0)
  }
}

3. 实现插旗功能

定义状态变量statesBtn并初始化为1,用于记录当前响应的是哪个按钮,当为1时表示响应翻开按钮的功能,当为0时表示响应插旗按钮的功能。
在容器Grid的每个按钮中,增加对statesBtn的判断以响应相应的按钮功能,当为插旗功能时,当对应位置的statesGrids为2则表示为旗子,当对应位置的statesGrids为3时则表示“?”。在点击事件中增加对statesBtn的判断以响应相应的按钮功能,当为插旗功能时,实现对应位置的statesGrids在0、2、3之间轮换,即没有翻开状态、旗子状态、问号状态。
game.ets:

import router from '@system.router'

const colors={
  "0": "#E0E4F0",
  "1": "#2348A0",
  "2": "#247411",
  "3": "#AF121B",
  "4": "#04289E",
  "5": "#D2090E",
  "6": "#008000",
  "7": "#000080",
  "8": "#800000",
  "10": "#3C7CF6",
  "11": "#E0E4F0",
  "20": "#CBD8E8",
  "21": "#4774D8",
  "30": "#4774D8",
  "31": "#CBD8E8"
}

var grids;
var timeoutID;

@Entry
@Component
struct Game {
  private row: number = router.getParams().Number_row
  private column: number = router.getParams().Number_column
  @State time: number = 0
  @State mine: number = router.getParams().difficulty
  @State Number_row: string[] = ['1', '2', '3', '4', '5', '6', '7', '8', '9']
  @State Number_column: string[] = ['1', '2', '3', '4', '5', '6', '7', '8', '9']
  @State statesGrids: number[][] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
  @State isCountDown: boolean = true
  @State statesBtn: number = 1

  aboutToAppear(){
    if(this.row == 12){
      this.Number_row = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']
    } else if(this.row == 16){
      this.Number_row = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16']
    }

    if(this.column == 12){
      this.Number_column = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']
    } else if(this.column == 16){
      this.Number_column = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16']
    }

    this.initialize()
  }

  initialize(){
    grids = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]

    let i = 0;
    while(i < this.mine){
      let random_row = Math.floor(Math.random() * this.row);
      let random_column = Math.floor(Math.random() * this.column);
      if(grids[random_row][random_column] == 0){
        grids[random_row][random_column] = -1
        i++
      }
    }

    for(let i = 0; i < this.row; i++){
      for(let j = 0; j < this.column; j++){
        if(grids[i][j] != -1){
          let k = 0
          for(let ii = i - 1; ii <= i + 1; ii++){
            for(let jj = j - 1; jj <= j + 1; jj++){
              if(0 <= ii && ii < this.row && 0 <= jj && jj < this.column && grids[ii][jj] == -1){
                k++
              }
            }
          }
          grids[i][j] = k
        }
      }
    }

    timeoutID = setInterval(() =>{
      this.time += 1
    }, 1000);
  }

  estimatemine(i, j){
    for(let ii = i - 1; ii <= i + 1; ii++){
      for(let jj = j - 1; jj <= j + 1; jj++){
        if(0 <= ii && ii < this.row && 0 <= jj && jj < this.column && (ii != i || jj != j)){
          if(this.statesGrids[ii][jj] == 0){
            this.statesGrids[ii][jj] = 1
            if(grids[ii][jj] == 0){
              this.estimatemine(ii, jj)
            }
          }
        }
      }
    }
  }

  build() {
    Column(){
      Row() {
        Button('菜 单', { type: ButtonType.Normal, stateEffect: true })
          .width(95)
          .height(50)
          .borderRadius(8)
          .borderColor('#6379A8')
          .borderWidth(2)
          .fontSize(26)
          .fontWeight(700)
          .fontColor('#1E2B46')
          .backgroundColor('#C1D0E6')
          .margin({ left:10, top: 2 })
          .onClick(() => {
            clearInterval(timeoutID)
            router.back()
          })
        setImage({ str: 'time.png' })
        setText({ num: $time })
        setImage({ str: 'lei.png' })
        setText({ num: $mine })
      }
      .width('100%')
      .height(60)
      .backgroundColor('#C1D0E6')
      .margin({ top: 80 })

      Grid() {
        ForEach(this.Number_row, (day_row: string) => {
          ForEach(this.Number_column, (day_column: string) => {
            GridItem() {
              Button({ type: ButtonType.Normal, stateEffect: true }){
                if (this.isCountDown || !this.isCountDown) {
                  if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 1){
                    if(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == -1){
                      Image($rawfile('mine.png'))
                        .height(358 / this.column - 2)
                        .width(358 / this.column - 2)
                        .scale({ x: 0.9, y: 0.9 })
                    }else{
                      Text(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0 ? ' ' : grids[parseInt(day_row) - 1][parseInt(day_column) - 1].toString())
                        .height(358 / this.column - 2)
                        .width(358 / this.column - 2)
                        .fontSize(358 / this.column - 4)
                        .fontColor(colors[grids[parseInt(day_row) - 1][parseInt(day_column) - 1].toString()])
                        .textAlign(TextAlign.Center)
                        .fontWeight(600)
                    }
                  }else if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 2){
                    Image($rawfile('flag.png'))
                      .height(358 / this.column - 2)
                      .width(358 / this.column - 2)
                      .scale({ x: 0.9, y: 0.9 })
                  }else if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 3){
                    Text('?')
                      .height(358 / this.column - 2)
                      .width(358 / this.column - 2)
                      .fontSize(358 / this.column - 2)
                      .fontColor('#FFFFFF')
                      .textAlign(TextAlign.Center)
                      .fontWeight(800)
                  }
                }
              }
              .height(353 / this.column - 2)
              .width(353 / this.column - 2)
              .backgroundColor(colors['1' + this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1]])
              .onClick(() => {
                if(this.statesBtn == 1){
                  if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0){
                    this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 1
                    if(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0){
                      this.estimatemine(parseInt(day_row) - 1, parseInt(day_column) - 1)
                    }
                  }
                }else if(this.statesBtn == 0){
                  if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0 && this.mine > 0) {
                    this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 2
                    this.mine--
                  }else if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 2) {
                    this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 3
                    this.mine++
                  }else if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 3) {
                    this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 0
                  }
                }
                if(this.isCountDown){
                  this.isCountDown = false
                }else{
                  this.isCountDown = true
                }
              })
            }
          }, day_column => day_column)
        }, day_row => day_row)
      }
      .columnsTemplate(this.row == 12 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' :
          this.row == 16 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' : '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr')
      .rowsTemplate(this.column == 12 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' :
          this.column == 16 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' : '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr')
      .columnsGap(2)
      .rowsGap(2)
      .width(355)
      .backgroundColor('#8CC8F5')
      .height(355)
      .margin({ top: 10 })

      Row(){
        setbtn({ str: '翻  开', col: '2', sta: $statesBtn })
        setbtn({ str: '插  旗', col: '3', sta: $statesBtn })
      }
    }
    .width('100%')
    .height('100%')
    .backgroundColor('#D6DDE7')
  }
}

@Component
struct setImage {
  private str: string

  build() {
    Image($rawfile(this.str))
      .height(50)
      .width(50)
      .scale({ x: 0.9, y: 0.9 })
      .margin({ left:10, top: 3 })
  }
}

@Component
struct setText {
  @Link num: number

  build() {
    Text(this.num.toString())
      .width(60)
      .height(30)
      .borderRadius(10)
      .borderColor('#4162AA')
      .borderWidth(1)
      .fontSize(26)
      .textAlign(TextAlign.Center)
      .fontWeight(700)
      .fontColor('#FFFFFF')
      .backgroundColor('#4162AA')
      .margin({ left:3, top: 5 })
      .padding(0)
  }
}

@Component
struct setbtn {
  private str: string
  private col: string
  @Link sta: number

  build() {
    Button(this.str, { type: ButtonType.Normal, stateEffect: true })
      .width(130)
      .height(50)
      .borderRadius(8)
      .borderColor('#6379A8')
      .borderWidth(2)
      .fontSize(26)
      .fontWeight(700)
      .fontColor('#1E2B46')
      .backgroundColor(colors[this.col + this.sta])
      .margin(10)
      .onClick(() => {
        if(this.col == '2'){
          this.sta = 1
        }else if(this.col == '3'){
          this.sta = 0
        }
      })
  }
}

4. 实现自定义弹窗和重新开始

定义状态变量success和over并初始化为false和true,用于记录游戏是否成功和游戏是否失败,当success为true时表示游戏成功,当over为false时表示游戏失败。
添加名为gamesuccess()和gameover()用于判断游戏是否成功和游戏是否失败。
使用装饰器@CustomDialog自定义弹窗界面。
在函数initialize()的定时器中对success和over进行实时更新,并且当游戏成功或游戏失败时停止定时器和通过open()启动自定义弹窗界面。
在容器Grid的按钮组件的点击事件中增加判断,当游戏没有成功或游戏没有失败时才响应点击事件。
在重新开始按钮的点击事件中对所有变量进行初始化,并且调用函数initialize()。
game.ets:

import router from '@system.router'

const colors={
  "0": "#E0E4F0",
  "1": "#2348A0",
  "2": "#247411",
  "3": "#AF121B",
  "4": "#04289E",
  "5": "#D2090E",
  "6": "#008000",
  "7": "#000080",
  "8": "#800000",
  "10": "#3C7CF6",
  "11": "#E0E4F0",
  "20": "#CBD8E8",
  "21": "#4774D8",
  "30": "#4774D8",
  "31": "#CBD8E8"
}

var grids;
var timeoutID;

@Entry
@Component
struct Game {
  private row: number = router.getParams().Number_row
  private column: number = router.getParams().Number_column
  @State time: number = 0
  @State mine: number = router.getParams().difficulty
  @State Number_row: string[] = ['1', '2', '3', '4', '5', '6', '7', '8', '9']
  @State Number_column: string[] = ['1', '2', '3', '4', '5', '6', '7', '8', '9']
  @State statesGrids: number[][] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
                                    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
  @State isCountDown: boolean = true
  @State statesBtn: number = 1
  @State success: boolean = false
  @State over: boolean = true
  dialogController: CustomDialogController = new CustomDialogController({
    builder: CustomDialogExample({ success : $success, difficulty : $mine, time : $time}),
    autoCancel: true
  })

  aboutToAppear(){
    if(this.row == 12){
      this.Number_row = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']
    } else if(this.row == 16){
      this.Number_row = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16']
    }

    if(this.column == 12){
      this.Number_column = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']
    } else if(this.column == 16){
      this.Number_column = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16']
    }

    this.initialize()
  }

  initialize(){
    grids = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]

    let i = 0;
    while(i < this.mine){
      let random_row = Math.floor(Math.random() * this.row);
      let random_column = Math.floor(Math.random() * this.column);
      if(grids[random_row][random_column] == 0){
        grids[random_row][random_column] = -1
        i++
      }
    }

    for(let i = 0; i < this.row; i++){
      for(let j = 0; j < this.column; j++){
        if(grids[i][j] != -1){
          let k = 0
          for(let ii = i - 1; ii <= i + 1; ii++){
            for(let jj = j - 1; jj <= j + 1; jj++){
              if(0 <= ii && ii < this.row && 0 <= jj && jj < this.column && grids[ii][jj] == -1){
                k++
              }
            }
          }
          grids[i][j] = k
        }
      }
    }

    timeoutID = setInterval(() =>{
      this.time += 1
      this.success = this.gamesuccess()
      this.over = this.gameover()
      if(this.success || !this.over){
        clearInterval(timeoutID)
        this.dialogController.open()
      }
    }, 1000);
  }

  estimatemine(i, j){
    for(let ii = i - 1; ii <= i + 1; ii++){
      for(let jj = j - 1; jj <= j + 1; jj++){
        if(0 <= ii && ii < this.row && 0 <= jj && jj < this.column && (ii != i || jj != j)){
          if(this.statesGrids[ii][jj] == 0){
            this.statesGrids[ii][jj] = 1
            if(grids[ii][jj] == 0){
              this.estimatemine(ii, jj)
            }
          }
        }
      }
    }
  }

  gamesuccess(){
    for(let i = 0; i < this.row; i++){
      for(let j = 0; j < this.column; j++){
        if(grids[i][j] != -1){
          if(this.statesGrids[i][j] != 1){
            return false
          }
        }
      }
    }
    return true
  }

  gameover(){
    for(let i = 0; i < this.row; i++){
      for(let j = 0; j < this.column; j++){
        if(grids[i][j] == -1){
          if(this.statesGrids[i][j] == 1){
            return false
          }
        }
      }
    }
    return true
  }

  build() {
    Column(){
      Row() {
        Button('菜 单', { type: ButtonType.Normal, stateEffect: true })
          .width(95)
          .height(50)
          .borderRadius(8)
          .borderColor('#6379A8')
          .borderWidth(2)
          .fontSize(26)
          .fontWeight(700)
          .fontColor('#1E2B46')
          .backgroundColor('#C1D0E6')
          .margin({ left:10, top: 2 })
          .onClick(() => {
            clearInterval(timeoutID)
            router.back()
          })
        setImage({ str: 'time.png' })
        setText({ num: $time })
        setImage({ str: 'lei.png' })
        setText({ num: $mine })
      }
      .width('100%')
      .height(60)
      .backgroundColor('#C1D0E6')
      .margin({ top: 80 })

      Grid() {
        ForEach(this.Number_row, (day_row: string) => {
          ForEach(this.Number_column, (day_column: string) => {
            GridItem() {
              Button({ type: ButtonType.Normal, stateEffect: true }){
                if (this.isCountDown || !this.isCountDown) {
                  if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 1){
                    if(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == -1){
                      Image($rawfile('mine.png'))
                        .height(358 / this.column - 2)
                        .width(358 / this.column - 2)
                        .scale({ x: 0.9, y: 0.9 })
                    }else{
                      Text(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0 ? ' ' : grids[parseInt(day_row) - 1][parseInt(day_column) - 1].toString())
                        .height(358 / this.column - 2)
                        .width(358 / this.column - 2)
                        .fontSize(358 / this.column - 4)
                        .fontColor(colors[grids[parseInt(day_row) - 1][parseInt(day_column) - 1].toString()])
                        .textAlign(TextAlign.Center)
                        .fontWeight(600)
                    }
                  }else if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 2){
                    Image($rawfile('flag.png'))
                      .height(358 / this.column - 2)
                      .width(358 / this.column - 2)
                      .scale({ x: 0.9, y: 0.9 })
                  }else if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 3){
                    Text('?')
                      .height(358 / this.column - 2)
                      .width(358 / this.column - 2)
                      .fontSize(358 / this.column - 2)
                      .fontColor('#FFFFFF')
                      .textAlign(TextAlign.Center)
                      .fontWeight(800)
                  }
                }
              }
              .height(353 / this.column - 2)
              .width(353 / this.column - 2)
              .backgroundColor(colors['1' + this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1]])
              .onClick(() => {
                if(!this.success && this.over){
                  if(this.statesBtn == 1){
                    if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0){
                      this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 1
                      if(grids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0){
                        this.estimatemine(parseInt(day_row) - 1, parseInt(day_column) - 1)
                      }
                    }
                  }else if(this.statesBtn == 0){
                    if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 0 && this.mine > 0) {
                      this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 2
                      this.mine--
                    }else if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 2) {
                      this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 3
                      this.mine++
                    }else if(this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] == 3) {
                      this.statesGrids[parseInt(day_row) - 1][parseInt(day_column) - 1] = 0
                    }
                  }
                  if(this.isCountDown){
                    this.isCountDown = false
                  }else{
                    this.isCountDown = true
                  }
                }
              })
            }
          }, day_column => day_column)
        }, day_row => day_row)
      }
      .columnsTemplate(this.row == 12 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' :
        this.row == 16 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' : '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr')
      .rowsTemplate(this.column == 12 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' :
          this.column == 16 ? '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr' : '1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr')
      .columnsGap(2)
      .rowsGap(2)
      .width(355)
      .backgroundColor('#8CC8F5')
      .height(355)
      .margin({ top: 10 })

      Row(){
        setbtn({ str: '翻  开', col: '2', sta: $statesBtn })
        setbtn({ str: '插  旗', col: '3', sta: $statesBtn })
      }
      Button('重新开始', { type: ButtonType.Normal, stateEffect: true })
        .width(150)
        .height(50)
        .borderRadius(8)
        .borderColor('#6379A8')
        .borderWidth(2)
        .fontSize(26)
        .fontWeight(700)
        .fontColor('#1E2B46')
        .backgroundColor('#CBD8E8')
        .margin(10)
        .onClick(() => {
          clearInterval(timeoutID)
          this.statesBtn = 1
          this.success = false
          this.over = true
          this.time = 0
          this.mine = router.getParams().difficulty
          if(this.isCountDown){
            this.isCountDown = false
          }else{
            this.isCountDown = true
          }
          for(let i = 0; i < this.row; i++){
            for(let j = 0; j < this.column; j++){
              this.statesGrids[i][j] = 0
            }
          }
          this.initialize()
        })
    }
    .width('100%')
    .height('100%')
    .backgroundColor('#D6DDE7')
  }
}

@Component
struct setImage {
  private str: string

  build() {
    Image($rawfile(this.str))
      .height(50)
      .width(50)
      .scale({ x: 0.9, y: 0.9 })
      .margin({ left:10, top: 3 })
  }
}

@Component
struct setText {
  @Link num: number

  build() {
    Text(this.num.toString())
      .width(60)
      .height(30)
      .borderRadius(10)
      .borderColor('#4162AA')
      .borderWidth(1)
      .fontSize(26)
      .textAlign(TextAlign.Center)
      .fontWeight(700)
      .fontColor('#FFFFFF')
      .backgroundColor('#4162AA')
      .margin({ left:3, top: 5 })
      .padding(0)
  }
}

@Component
struct setbtn {
  private str: string
  private col: string
  @Link sta: number

  build() {
    Button(this.str, { type: ButtonType.Normal, stateEffect: true })
      .width(130)
      .height(50)
      .borderRadius(8)
      .borderColor('#6379A8')
      .borderWidth(2)
      .fontSize(26)
      .fontWeight(700)
      .fontColor('#1E2B46')
      .backgroundColor(colors[this.col + this.sta])
      .margin(10)
      .onClick(() => {
        if(this.col == '2'){
          this.sta = 1
        }else if(this.col == '3'){
          this.sta = 0
        }
      })
  }
}

@CustomDialog
struct CustomDialogExample {
  controller: CustomDialogController
  @Link success: boolean
  @Link difficulty: number
  @Link time: number

  build() {
    Column() {
      Text(this.success ? '挑战成功' : '挑战失败')
        .width('100%')
        .fontSize(28)
        .fontWeight(900)
        .fontColor('#FFFFFF')
        .textAlign(TextAlign.Center)
        .margin({ top: 5, bottom: 5 })
      Text('当前难度:' + (this.difficulty == 10 ? '初级' : this.difficulty == 30 ? '中级' :
      this.difficulty == 50 ? '高级' : ' '))
        .width('100%')
        .fontSize(26)
        .fontWeight(600)
        .fontColor('#1E2B46')
        .textAlign(TextAlign.Center)
        .margin({ top: 5, bottom: 5 })
      Text('用时:' + (Math.floor(this.time / 3600) < 10 ? '0' + Math.floor(this.time / 3600).toString() :  Math.floor(this.time / 3600).toString())
      + ':' + (Math.floor(this.time % 3600 / 60) < 10 ? '0' + Math.floor(this.time % 3600 / 60).toString() : Math.floor(this.time % 3600 / 60).toString())
      + ':' + (Math.floor(this.time % 3600 % 60) < 10 ? '0' + Math.floor(this.time % 3600 % 60).toString() : Math.floor(this.time % 3600 % 60).toString()))
        .width('100%')
        .fontSize(26)
        .fontWeight(600)
        .fontColor('#1E2B46')
        .textAlign(TextAlign.Center)
        .margin({ top: 5, bottom: 5 })
      Row() {
        Button("返回主页", { type: ButtonType.Normal, stateEffect: true })
          .width(130)
          .height(50)
          .borderRadius(8)
          .borderColor('#6379A8')
          .borderWidth(2)
          .fontSize(22)
          .fontWeight(600)
          .fontColor('#1E2B46')
          .backgroundColor('#D6DDE7')
          .margin({ left: 25, top: 5, bottom: 5 })
          .onClick(() => {
            router.back()
          })
        Button("返回界面", { type: ButtonType.Normal, stateEffect: true })
          .width(130)
          .height(50)
          .borderRadius(8)
          .borderColor('#6379A8')
          .borderWidth(2)
          .fontSize(22)
          .fontWeight(600)
          .fontColor('#1E2B46')
          .backgroundColor('#D6DDE7')
          .margin({ left: 25, top: 5, bottom: 5 })
          .onClick(() => {
            this.controller.close()
          })
      }
      .width('100%')
    }.backgroundColor('#CBD2E4')
  }
}

写在最后

更多资料请关注我们的项目 : Awesome-Harmony_木棉花
本项目会长期更新 ,希望随着鸿蒙一同成长变强的既有我们,也有正在看着这个项目的你。明年3月,深大校园内的木棉花会盛开,那时,鸿蒙也会变的更好,愿这花开,有你我的一份。

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SaoLei.zip 2.73M 81次下载
已于2021-11-30 11:03:03修改
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